Blue color is deeply connected with controlling strategies in Magic the Gathering. Ever since Magic’s first edition (Alpha) people found out that card drawing therefore card advantage is a road to victory in a game of Magic. Along that road you just need to counter any spell of theirs worth mentioning and then win with… well, practically anything – 2/2 flyer would do just fine. To this day that strategy still remains viable and loved throughout the playing field (yep, there are many haters of it, as well).
So, today i’m presenting you that exact deck assembled solely of common cards. I am talking, of course, about Pauper deck. Mono blue pauper deck, to be specific. If there is single, most controlling deck in the format, this is the one!
Let’s see the list:
Almost everything in this deck either draw you some cards or counter their spells. Pure beauty, isn’t it?
First, you got your lands. But not all of them are islands, there are also 4 copies of very valuable Quicksand. Since you’re playing mono colored deck, you should always have enough islands to play all your spells so 4 colorless mana sources can’t hurt you. What they can do, they can help you stop many aggro decks in the meta. They kill almost anything from Goblin deck, white weenie, affinity and so on. Whether you need mana or a removal, Quicksand is a card for you.
Then, you’ve got plenty of counterspells. Counterspell for an instant (for only 1 mana!), counterspell for a creature, counterspell that draws you a card, counterspell that scry you a couple of cards, creature that counters a spell, and then…. well, counterspell! Counterspell is a common? Who knew! I’m gonna need 4 of those, thank you very much!
Simply put, Counterspell is one of the iconic Magic cards. It saw many, many printings with many different pictures. However, it was last printed in Seventh Core edition in 2001, and today is considered vastly overpowered. Countless attempts of replacing it was made (Cancel beeing straightforward finger in the eye of any control player), but without success.
So, this is one of the few formats in which original Counterspell is legal. Embrace it!
For card drawing, we have Think Twice as one of the least expensive, most efficient instant card draws out there; Mulldrifter as the excellent creature that, oh-by-the-way, draws you 2 additional cards, and can be played as a simple Divination on turn 3, and Ninja of the Deep Hours, that not only gives you a card everytime he hits an opponent, but also bounce Mulldrifter / Pestermite / Spellstutter Sprite back in your hand for an additional “enters the battlefield” triggered effect.
And for the end, the only pure beater in this deck – Spire Golem. It costs 6 mana, but don’t be fooled, in this deck it actually costs 2, 1 or most of the time 0 mana.
There are a few other cards i didn’t mention. One off Serrated Arrows is against aggro, and Echoing Truth while also good against aggro and some other decks, is a real blow out against deck to beat in the format – storm “Empty the Warrens” goblin deck.
As sideboard goes, you’ve got Hydroblast as even superior Counterspell (+ Vindicate!) against red, Annul and Steel Sabotage for Affinity matchup, Hindering Touch as the only card in existence (if you know anything else, please do tell me!) that can do anything against storm, and Negate, Train of Thought, Deep Analysis which gets boarded in mirror matchup. Deep Analysis is also good against black discard decks of any kind.
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