I already reviewed one Cloudpost deck, which can be seen here, but this one is much different. Let’s just say: if you like control, then you’ll gonna love this deck.
This deck existed online for quite some time, it was mildly played, until one day some guy named LSV (Luis Scott Vargas, for those of you who don’t know) said it was his favourite deck and previewed it on his site. Not long after that, deck blossomed on mtgo, and you could’ve seen it everywhere (you still can). It reminded me how good that deck was, and how much i enjoyed playing it so i decided to build it IRL, so i can play with it in a tournament at my local gaming store.
But, i wasn’t satisfied with the build LSV made. Although i understand WHY he did it – familiar storm deck is terrorizing mtgo pauper, it is quite unbearable i must say, and he did everything he could to be good against that particular deck, hence 7 land destruction spells in the mainboard – i didn’t like it and i decided to make a brew of my own. At that point LSV’s deck wasn’t called “version 1″, just “the deck”.
This is the build i made:
1 Mnemonic Wall
4 Compulsive Research
3 Flame Slash
2 Lightning Bolt
3 Mana Leak
2 Mystical Teachings
1 Mysteries of the Deep
3 Prophetic Prism
2 Rolling Thunder
2 Steamcore Weird
Yep, i went full control. You never go full control, you’d might say. Well, i just did
First, what is the difference between this and that other Cloudpost deck? The green one is all about speed. Ten+ mana creatures, Crop Rotation and other land fetching spells provide you Cloudpost strength as soon as possible so you could play ever important Ulamog’s Crusher on first 5 to 6 turns. Well, here, speed is of far less importance. Undoubtedly, you will win. When? Who cares! Let’s torture them first, show them there’s nothing they can do, it’s sweeter that way.
This is a Mystical Teachings deck, in it’s core. Although there’s only 2 copies of this magnificent spell, games tend to last long enough so you can always draw at least one of them. And where’s one, second is not very far away.
“Playing Teachings for Techings, there’s no better feeling in Magic”.
And then, you’ve got THE PACKAGE. Everything you’ll ever need, a swiss army knife. Plenty of counterspells to choose from. Standard choice for this deck is Mana leak and Condescend(often a Prohibit, as well), but i added something special: Negate for late game and, of course, THE Counterspell. U/R Cloudpost decks very rarely play this card because of its tender mana base, but i think it’s a perfect fit for this deck. You need it late game when you surely have at least 2 Islands, and you can fetch your one-of with a Teachings. Aaand, you can lock the game by playing that one Counterspell multiple times! (wait for it) Mysteries of the Deep is there as an instant card draw, and Lightning Bolt & Staggershock as excellent removals.
Oh yes, you can also fetch probably the best card in this deck – Capsize. Things this card can do is just absurd. You can bounce your Mulldrifter to draw 2 cards again, Steamcore Weird to shoot again and Mnemonic Wall which can then return almost every card you played that game in your hand. Late game Capsize + Mnemonic Wall + Counterspell is a pretty strong game lock. There’s situations – when you’re beeing attacked by Guardin of the Guildpact for example – where nothing else could help, but one thing: bouncing your Glimmerpost with Capsize. Yes, gaining infinite life is another thing Capsize easily accomplishes. And of course, as simple thing as bouncing everything your opponent plays every turn (or lands, if he doesn’t) is often good enough to force a concede. Great amount of mana Cloudpost conveniently grants you allows you to play Capsize 2 or even more times per turn.
Prophetic Prism is another crucial piece of the puzzle. It helps you play double blue/red spells, but more importantly it makes black mana, necessary for casting Teachings from your graveyard.
And then, many, many turns later, if they’re foolish enough to resist all your tortures, you burn them out for 30.
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